Shaders, procedural systems, tools development, 3D, texturing, lighting, Houdini, rigging, optimization and the occasional web development.
Richard Rendering
Creation of high-quality 3D assets, creation of production tools, creation of environments using procedural generation, optimization of 3D assets, textures, and lighting, and creation of PBR textures.
Open to opportunities in technical art, shader development, and creative tooling. Based in France.